Don’t worry about getting lost, there is only one way to progress. When you get your first glimpse of a dark one, head left at the fork. If you want to conserve ammo, keep the enemies at a distance and let Anna take out most of the watchmen. This will be your first real enemy encounter. Get the gas mask and head up the ladder with Anna. Burn the spider webs with the lighter for a note and some loot. When you are in the tunnels, head past the ladder and head left at the end. The very first note is on a chair to right of the elevator after the meeting. After you meet Anna, follow her to reach your next goal. Just try a few out get a feel for them and continue with the objective. Don’t focus too much on your loadout because the weapons you choose won’t stay with you for long. Along the way, you will reach the Armory. When you can move around again, follow the path to meet with Miller. The very first fight is scripted, so don’t worry about the outcome. If you have any questions or constructive comments about this walkthrough, please do not hesitate to comment below or send them to me via twitter 1: Sparta I also have some of the optional trophies/achievements that I obtained in bold so they can be easily seen as well. I will be listing where every note of the game is located they will be in italics so they can be easily seen. For this walkthrough, I will focus on the more action-packed, guns blazing route with a touch of stealth thrown in. As such almost every encounter can be done without killing human enemies you can either sneak past them if possible or knock them out from behind. The choice is up to you the story will not change, but there are trophies/achievements for going through the game without killing any human enemies that you are not forced to kill. This game can be tackled overall in two ways: stealth or guns blazing. Many of the commonly repeated gameplay elements are covered there. Don't help Pavel when he's pinned down by the spider.Check out my Top 10 Tips for Metro: Last Light as a companion to this walkthrough. When you get out of the elevator, leave your flashlight out. Torchlight: Leave your lamp out during the lift ride. Facility: Kill the nazi in the meat locker who surrenders. *Separation: Kill the man reading a book in bed who surrenders after you passed a bunch of guards. Reich:Kill the nazi at the end of the level who surrenders right after you got through the door after the chase and you step inside the train cart. It should light up right where you are at the moment. It can get a little confusing at times, since the loading screen shows another title than the level. A negative moral point can be recognized by a little fading to black screen, or the Little One making a comment how sad he finds a bad decision, but accept it is human to make such decisions. :) (You will get a good point for instance at the Undercity level when you enter the first elevator, no matter what) You can get negative moral points for shooting at the Nosalises (those big dog like creatures) in the Undercity level, even the ones when riding down the first elevator. (Sometimes you get a good point no matter what. I have done at least the following things to get the bad ending. To get this ending, you have to fuck up every "good" decision you made on the first playthrough. Save this for the second playthrough on Survival or when you already had the good ending.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |